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12
Reasons to Create Software Enhancements
By
Irv Brechner
Opinion
of
IRV BRECHNER
Brechner is president of Education Information Services.
Postal Box 5125
Ridgewood NJ 07451
Phone:
(201) 445-7196
Fax:
(201) 447-3972
"Someday
soon, software/book packages will be commonplace. Now is the time
to differentiate yourself from the public and take advantage of
technology that is now reasonably priced."
This column
has been adapted from the April 1992 issue of TAA Report.
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It's time to get
serious about creating computer programs which can be sold as enhancements
to textbooks and also other publications. Contrary to what you may believe,
creating programs is not nearly as expensive or time-consuming as it
used to be, in most cases.
In today's high-tech
society, students are brought up on computers and understand the value
of software. They learn better if textbook materials are enhanced with
software that saves them the hassles of flipping pages and searching
for items within text.
In short, textbooks
combined with software are more salable, have more appeal automatically
increase the price tag of the book -- and your bottom line -- without
much increase in cost.
Not all texts can
be enhanced with software, but many can. Let's talk a little about cost,
since that's always the first question people ask. There are basically
three levels of software: the high-end, complete with animation and
graphics, and costing in the $60,000 to $100,000 range. The next level
has graphics, and perhaps minimal animation, and runs $30,000 to $60,000.
The lowest level,
and the one most suitable for software enhancements to textbooks, is
"text only" and costs from $5,000 to $30,000, depending on the complexity.
It usually makes no sense to add graphics and animation unless they
make pure text that much more appealing. For most textbook authors and
publishers, text-only should be sufficient. For most textbook users,
software enables them to find things faster and avoid double work. Being
pretty is not enough.
The lowest-level
program is fully functional, can do searches and calculations and much
more. The difference is the lack of fancy graphics and other cosmetics
which are typically found in games and multimedia packages.
Now, let's talk
about why software enhancements to textbooks makes so much sense.
ONE: You
add significant perceived value in the eyes of the purchaser while adding
only insignificant production costs. If you own a PC, you know what
you pay for quality software. For a good program, you can pay as little
as $50 or all the way up to $700 or more. By definition, software translates
into value. It transforms a $20 book into a $40 package, easily. That's
a 100 percent increase in the retail selling price ... but tossing a
disk into the package costs as little as $1, plus a couple of pennies
for shrink-wrapping.
TWO: From
one basic product you can give people a choice -- book only, software
only, both as a package. Different markets will purchase different packages,
giving you more of an ability to broaden the potential customer base
for the basic Information.
THREE. The
profit in software is much greater than books. Since the programs our
company produces usually require no manual, the only real unit cost
(aside from the original development) is the disk itself, label, duplication
and perhaps a small instructor's slip. In small quantities, you're talking
about a couple of bucks. For larger runs, you can get the unit price
down to $1 or less. If you end up selling the program for $40, for example,
your profit can be as high as 97 percent .Even when you package the
software with a book your margins will increase dramatically.
FOUR. You
don't have to commit or pay for large press runs -- or duplication runs,
as software people call them -- to get decent pricing. Publishers always
complain about wasted money on print press runs that were too large,
but necessary to get unit costs down. Even with printers specializing
in short runs, you still need a healthy volume to get a decent unit
cost. With software you don't have those worries. You can order the
disks as you need them, and reorder based on sales. Duplication turnaround
is usually fast, so you don't have to project quantities until you start
shipping.
FIVE. You
can alter or change the software on the fly to take advantage of the
latest changes in text or information which became available after a
textbook was printed. Because the programs we create are so easy to
modify, you can actually make changes right up until press time. This
allows you great flexibility-an obvious advantage over other publishers
that don't move as fast. Depending on the topic, you can even create
a monthly or quarterly "software update" as a new product and a new
income stream.
SIX. You
can create a "junior" version of the software to be used as a premium
or sample. After the full-blown version of your program is created,
a company like mine, Education Information Service, can strip-out certain
features and create a useful disk which you can give away free -- to
promote sales of your book or to entice people to buy the "senior" version
of the program. This sampler disk can include price lists or a catalog
of your entire product line. and can even print out an order form.
SEVEN. There
are no typesetting, stripping, plate-making, separations, art, fllm
or other production costs. If you can provide some or all of the text
to us on diskette, our development fee will be even lower. Depending
on the number of books sold, development costs can be amortized to a
very low cost per book.
EIGHT. You
can be on the leading edge of the textbook publishing industry, almost
overnight if you jump on this new technology quickly, you can be "the
first on the block" to encompass its power. As a result, your company
will be perceived to be visionary, dynamic and innovative.
NINE.You
can revive an older or out-of-print title by creating a current, state-of-the-art
software-based package. This can add more life and profits to a title
you've written off. And if you've accumulated a list of buyers of the
book, you can test a mailing to sell them the software, with the theme
"You've read the book, now try the software." Make sure, however, that
your mailing list is not older than two years. If it is, it will probably
have some bad addresses.
TEN. Returns
are not a problem you can recycle the disks for future use. Nothing
goes in the trash -- or to the remainder table. If any disks come back,
they can be recycled for office use or future software editions. Although
I don't have any real statistics, I think returns of software would
be lower than returns of books because the software has continual value
since it will be used over and over.
ELEVEN. Lists
and checklists can be incorporated into the program, giving it more
value and usefulness. One of our proprietary educational programs, How
to Plan for College, is actually a collection of 31 calendars and
checklists. Many books also have lists, which the user has to copy to
use. With software version, the user can input the items right into
the computer which will save the responses. The checklist or calendar
can then be printed, with the user's answers there. Tests or quizzes
on the material can be incorporated, so students can use the program
to test their comprehension of the material. This turns a book into
a real learning too.
TWELVE. You
can build in a feedback section to generate comments about the book
and software. Opening up an easy dialogue with your adopters leads to
the creation of good will. It's an excellent way to generate testimonials,
uncover problems you don't know about and learn new ways in which people
are using your product. The easier you make it for people to correspond,
the more input you'll get.
I've referred to
profits in several places. Let's look just how dramatic profits in software
can be. This example is for a software-only package, consisting of two
disks, a small manual and a nicely designed and printed box. Of course,
if you ship the software with a textbook, you can do away with the box.
| Retail |
Duplication
/Packaging |
Gross
profit |
| 19.95 |
5.00 |
74% |
| 29.95 |
5.00 |
83% |
| 39.95 |
5.00 |
87% |
| 49.95 |
5.00 |
89% |
If your program
is really superb, you can command $80 or even more. At $80 gross profit
zooms to 93% percent.
Let's look at it
another way. Suppose you have a $13 book which costs you $4 to produce.
Let's add a disk and shrink-wrap the entire package. Assume the disk
increases the retail price to $40, and adds only $2 cost, including
50 cents for the development fee amortized. Look what happens to the
numbers:
- Gross profit
on book alone: 69 percent.
- Gross profit
book plus disk: 84% percent.
That's an increase
of 21 percent. And remember- $40 is relatively cheap for software. We
can help you decide what the best price is to charge for the software
alone, and for the software/book package.
Someday soon, software/book
packages will be commonplace. Now is the time to differentiate yourself
from the public and take advantage of technology that is now reasonably
priced.
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